"Revolution never repeats itself because it never ends."

-Pierre Serna

It is 1874 of the Imperial Era. The War of the West has ended after nearly six years. On one side, the Kingdoms of Aequor, Galenthia and Ryalta – the Allied Powers. On the other, the Principality of Kentaire and the Holy States of Rikton – the Central Powers. Friends came and went; Navali, once a Central Power shifted in 1869 to neutrality, in order to deal with other foes. The Free City State Four Corners, officially neutral, showered the Allies with men, money and material. A treaty of peace has been signed at the Senate of the West. Both Galenthia and Aequor have agreed to terms and Rikton has followed, though none are truly happy with the strength that their former foe, Kentaire, has maintained. Mistrust and intrigue are rife.

Still, the end of hostilities after years of war has at least salved some wounds and means that garrisons can replenish, fields that have laid fallow for years can be sowed, and business can resume. True to the traditions of the Civilised West, however, true peace continues to elude all. In the east, the Vir Sidus Empire has nearly crumbled under the onslaught of the vicious Qatunax, who've pushed even into Aequor and Galenthia, carving out new lands for their High King. The goblins, their masters and whatever other creatures lurk in the Ergonian mountains are a constant threat, with the wilds of the borders becoming dangerous and unpredictable. In the far west, the mysterious sea borne Mitanga occasionally probe, while White Hall's fierce Ice Clans pillage and plunder the west coast of the civilised kingdoms and in the south, both the Empire of Partharia and the Principality of Alezzo wait for their chances to strike.

Draw your blade and heed the call of the Eternal Crusade!

Connect at: mushhaven.com Port: 1220
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Airships are NOT running in Southern Aequor, or along the Coast. At All. At present. Which means if you want to travel in those areas speak to a Staffer. The East (ie Hellsmouth and Rhone is still being serviced)
Similarily, because they pass over the Coast, Airships are NOT traveling to Navali, or Ryalta. You can still get to Four Corners but it takes a very round about way that does not touch the coast.
Moongazers in these areas are actively being hunted and news is slow to escape as a result.

Friday 7th September @ 5pm PST - Boat Race by Ludovic
A boat race for single crew vessels running from the docks of hellsmouth city to the city of Rhone. All Welcome. (Competition)

Saturday 8th September @ 3pm PST - Visiting Sonya by Dertan
Dertan is taking Jarret to visit Sonya in her mountain hideaway. This scene will take place on the journey. Due to the nature of the motive only characters that Dertan would take along will make sense for this one. However you are welcome to npc a guard/battleborn if you wish to come. (No Combat. Challenge Style)

Sunday 9th September @ 4pm PST - Hit and Run by Ludovic
Raid the Qatunax. Anyone welcome. Even the Imperials.
(This will be a challenge style scene favoring stealth. There will be ways to progress without the stealth skill. There is unlikely to be any actual combat.)

FATE Crusade This is the new system. Please bear in mind there is LOTS of dust as we tweak and correct it so as to make it even better for our players. This page currently houses everything for FATE Crusade including: Chargen, Skill lists, Stunt suggestions, commands in game.

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